Showing posts with label Game. Show all posts
Showing posts with label Game. Show all posts

Monday, November 25, 2013

The Curse of The Drowned Ender

The usual stories about MineCraft will always go to Herobrine, about how he lives and he’s a lot more than code. But have you ever wondered about the Endermen, and whether there are any secrets about them? Everyone who has played MineCraft is well familiar with them by now, and while they can be hard to find in the overworld, many have visited their home in the End. Of course, they aren’t hostile unless you look at them or attack them. For this reason, quite a few people consider them friendly and like them. Personally, I’ve always found them creepy and killed them whenever i could. They are based off of Slender Man, after all. Well, being as strong as they are, regular players know that if you run into one right after you spawn, you run for water. For some reason, Notch decided to code them with a fear of water, and whoever thought anything bad could happen with water, right?

Well, water is the whole reason this mess started. I haven’t even attempted to start up my game since then. I was playing on my regular world, a server that my friends and I had started. We had plenty of houses built, a seemingly unlimited supply of diamond and gold, and the Ender Dragon was defeated. There really wasn’t much to do in the world anymore, so you had to get very creative. My friends and I, we were creative enough, and we understood the game very well. Aaron was our redstone guy. If you needed anything powered, he found a way to build it and make it better than any tutorial could ever tell you. Myself, I made a majority of the buildings, and even started working on a city. We had a few guys who would work on supplies, planting, and harvesting anything that was needed. Lastly, we had Graham. He did all the magical stuff. Potions, enchanting, and he had us build him a mob trap so he could get an outrageous amount of experience whenever he wanted to. Of course we had the randoms who would join, the occasional troll, and sometimes we would have someone new join our group as a regular.

 We had all fought the Ender Dragon before, and we could do it fairly quick. Aaron, I, and majority of the group would take out the crystals and fight the dragon. Graham, however, would stay underground working up potions for the battle and have the rest do deliveries. He wasn’t too fond of Endermen either. That’s why he made us bring water buckets to the End. He stayed in the middle of the water, where the Endermen couldn’t get him. That’s where I got my whole idea from.

One day when I was had nothing else to do, I decided to get on the server. It had been about two weeks since the Ender Dragon was beaten, and we hadn’t really gone to the End since then. We had a little trap that was set up with torches and sand that would send anyone who walked onto it into the End, but it was mostly just to make them panic. Well I had the great idea of using the End to farm Ender Pearls. I was planning on using Graham’s idea with the buckets in order to do it, but on a massive scale. I had every intention on flooding the End. With the help of an inventory editor and the /fly command, I started. Of course this was the only time I was using such things, as I made sure our whole server was legit. 

However, I was the only person on, and I figured everyone would have a good laugh out of the fact that I flooded the home of the Endermen. As I started going, a good portion of the floating island they called home was filling up quickly. You would hear them panic and teleport away every time they would get splashed, and the occasional scream from when they decided to go swimming for too long. It’s amusing how much determination to live a simple computer AI can give a being. As the rest of the island started to fill up, they became very crafty on their spawns. Many were going under the island on little ledges, but as soon as I saw them, they would be swept away from the water and fall into the Void. I kept going until there was a little square in the center, and the obsidian platform I spawned in on. They were pushing each other for what little, precious space they had left, and one would fall off the platform or into the water every few seconds. I made a few more trips around the island, filling up any spots I missed and finishing off any stragglers that found a comfy spot to sit in. One had even found a spot buried in the ground, in a four tall tunnel, until I flooded him out. This all took till about 1 o’clock in the morning, and I was happy I was able to finish by the night’s end. After I was sure I had filled every dry spot up, I filled up the square in the center. Many of the Endermen just swam until you heard the death scream and they fell, while a few of them managed to teleport to the platform. I decided to have a little fun, at first flooding the edges and watching them push each other into the water and off of the level. This left only four. This just compelled me to get it over with and flood the center, which I did, causing three of the four to fall off the platform. The one remaining Enderman stayed jumping in the center, and slowly his health was being chipped away. Finally, he fell to the floor and screamed. But it wasn’t the normal death scream I had grown accustomed to during my trip. It was glitching. Slowed down. Then it would start over, skip, and drag out even more. Eventually the rest of the game took suit, and I was unable to move. The sound repeated itself, as did his body falling to the floor, that is, until, “MineCraft has run out of memory.” MineCraft then crashes, as does Java.

As many people do when something like that happens, I started up both the server and MineCraft again. I figured it was just a glitch due to the massive amount of water running and the loot that was on the ground from the Endermen dying. I put in my IP address in the multiplayer and click connect. “Error: World not found”. Shit, I thought, as I knew that the crash had corrupted the files. Luckily I backed up the world right before we fought the dragon. I grabbed my external, copied over the files, and loaded it right up. Even though I couldn’t fix all that was lost, I figured I’d go back and fight the dragon again before bed. Thanks to Graham, I had armor and weapons with any enchantment possible, as well as potions that would last me years of battle. I get over to the portal, jump down the hole, and the End loads right up.

 However, something is wrong. As I look for the Ender Dragon, I see nothing in the air. The crystals are on the tower, but no dragon to feed off of them. I notice next that the Endermen are gone as well. I get on the island, walk around a bit, until eventually I’m hit. I look up and see that the crystals are chaining to what I would presume to be the dragon. He was invisible. So the world just didn’t load properly. I save, exit both programs, restart my computer, and get right back into it. The dragon is there, but the Endermen are still absent. Easier fight, as I don’t have to worry about looking in the wrong direction and having to ward off a pissed off Enderman. 20 minutes later, I shoot the last arrow into the dragon and he floats in the air, and the egg drops onto the fountain. I run over there so I can get out of the End, but another strange occurrence. The End portal that usually fills the fountain is now just the same texture as water. A bucket wouldn’t pick it up like normal water though. This just led me to think my .jar file was corrupted, and I hop in. Eventually it functions just as the normal End portal would, except I hear the death scream to the Enderman again. Not just once, but over, and over, and over. The portal finally works, but it isn’t what I expected. Black. Then, “MineCraft has run out of memory.”

I reinstall all the files, including the world for another time, and the game starts up without a hitch. I get back to the portal and hop in. This time, it is not the End that awaits me. Instead, it seems like an endless room. I can still see, but it’s just a faint glow around me. I walk forward, thinking it could be the End and something like a potion of blindness is stopping me from seeing it. The faint globe of light is all I can see, and the only source of light in my room as well. The platform doesn’t end in a few blocks though, and the obsidian continues, shattering my hopes of being in the End. The obsidian floor keeps going in all directions, so I follow a straight line. I walk, and the sound start. My footsteps first, but then the sound of blocks being placed. As I go forward the faint sound of Enderman begins, and increases. First, just the normal grunts. Then, they sound as if they are agitated. The sounds become much more frequent. It gets louder as if there is a whole hoard chasing me but they refuse to catch me. I start to see the purple pixels as if they are teleporting themselves and me. Then it stops. A few seconds and steps later, one comes flying at the screen, and the death scream goes at full volume.

 This makes me literally jump and let go of the keyboard and mouse. Silence. It doesn’t start up again until I move the mouse. One more sound, a light grunt, as if they are letting me know they are in the darkness, just out of my sight. I go forward again, clicking my mouse, hoping to hit one of them, or a wall, or anything. The pattern starts over, the sounds, the pixels, and the scare. I didn’t stop moving though, and neither did they. It continues. Escape, alt+f4, they don’t have any function. Unplugging the computer is out of the question, as I refuse to risk my equipment. I keep going, hoping it ends. After about three minutes of the cycle, it does. I’m teleported one last time, unable to move. The Enderman on the screen stares straight into my eyes. Water surrounds my character, and after the 20 seconds, he begins to drown. “You are dead.” In the background, the Enderman still looks with his stoic appearance, not even flinching as much as an inch. Five seconds later, the computer powers down without warning, and I’m left in the dark.

The next day, I send my friend the files for the world. They play the game without any flaws, gone to the End and even got a few pearls. I refuse to. I don’t even have the files on my computer anymore. Did a complete wipe of the hard drive. MineCraft became more than a game that night. It’s a lot more than a simple AI controlling a few entities. Definitely more than a glitch. These games and entities that form on our fears, they do that and much more. It’s a lot more than just simple coding now. The Endermen, they do hold a grudge. They have a fear, and it is not something to taunt them with. They are aware, and they will make sure you become well aware of them and their presence.

Saturday, November 23, 2013

Polybius

Polybius is a fictional arcade game that was supposedly part of a secret government experiment and caused players to hallucinate, have nightmares or become suicidal.
Origins
The earliest known reference article about Polybius was first added to game repository Coinop.org on August 3rd, 1998. The original submission provided little information regarding the history of the game, aside from the description of an abstract puzzle/space shooter game named after a Greek historian that was only released in one or two arcades outside of Portland. The article also noted that the machine was regularly visited by men in black coats who would come to collect “records,” citing the account of one of the arcades’ alleged owners who suspected they were part of a paramilitary technology group. In addition, the entry included a photograph of the title screen bearing the text “© 1981 Sinneslöschen" (loosely translated as “sensory-extinguishing” in German) as well as mysterious reports of children suffering from amnesia, sleeping disorders or inexplicable trauma after playing the game. The best answer if it’s fake (IF), is that it was based off an obscure, and rare German arcade cabinet called “Poly-Play” which was a collection of eight games including a puzzler and space shooter.


Monday, November 18, 2013

Pokemon Black

I stumbled on this unsettling story of an obscure Pokémon bootleg/art-hack that I thought might be neat to share on here. I think this originated from 4chan, so I’ve no idea if this hack actually exists. It probably doesn’t, but it’s still a great concept/tale!:
I’m what you could call a collector of bootleg Pokémon games. Pokémon Diamond & JadeChaos Black, etc. It’s amazing the frequency with which you can find them at pawnshops, Goodwill, flea markets, and such.
They’re generally fun; even if they are unplayable (which they often are), the mistranslations and poor quality make them unintentionally humorous.
I’ve been able to find most of the ones that I’ve played online, but there’s one that I haven’t seen any mention of. I bought it at a flea market about five years ago.
The game started with the familiar Nidorino and Gengar intro of Red and Blue version. However, the “press start” screen had been altered. Red was there, but the Pokémon did not cycle through. It also said “Black Version” under the Pokémon logo.
Upon selecting “New Game”, the game started the Professor Oak speech, and it quickly became evident that the game was essentially Pokémon Red Version.
After selecting your starter, if you looked at your Pokémon, you had in addition to Bulbasaur, Charmander, or Squirtle another Pokémon — “GHOST”.
The Pokémon was level 1. It had the sprite of the Ghosts that are encountered in Lavender Tower before obtaining the Sliph Scope. It had one attack — “Curse”. I know that there is a real move named curse, but the attack did not exist in Generation 1, so it appears it was hacked in.
Defending Pokémon were unable to attack Ghost — it would only say they were too scared to move. When the move “Curse” was used in battle, the screen would cut to black. The cry of the defending Pokémon would be heard, but it was distorted, played at a much lower pitch than normal. The battle screen would then reappear, and the defending Pokémon would be gone. If used in a battle against a trainer, when the Pokéballs representing their Pokemon would appear in the corner, they would have one fewer Pokéball.
The implication was that the Pokémon died.
What’s even stranger is that after defeating a trainer and seeing “Red received $200 for winning!”, the battle commands would appear again. If you selected “Run”, the battle would end as it normally does. You could also select Curse. If you did, upon returning to the overworld, the trainer’s sprite would be gone. After leaving and reentering the area, the spot [where] the trainer had been would be replaced with a tombstone like the ones at Lavender Tower.
The move “Curse” was not usable in all instances. It would fail against Ghost Pokémon. It would also fail if it was used against trainers that you would have to face again, such as your Rival or Giovanni. It was usable in your final battle against them, however.
I figured this was the gimmick of the game, allowing you to use the previously uncapturable Ghosts. And because Curse made the game so easy, I essentially used it throughout the whole adventure.
The game changed quite a bit after defeating the Elite Four. After viewing the Hall of Fame, which consisted of Ghost and a couple of very under leveled Pokémon, the screen cut to black. A box appeared with the words “Many years later…” It then cut to Lavender Tower. An old man was standing, looking at tombstones. You then realized this man was your character.
The man moved at only half of your normal walking speed. You no longer had any Pokémon with you, not even Ghost, who up to this point had been impossible to remove from your party through depositing in the PC. The overworld was entirely empty — there were no people at all. There were still the tombstones of the trainers that you used Curse on, however.
You could go pretty much anywhere in the overworld at this point, though your movement was limited by the fact that you had no Pokémon to use HMs. And regardless of where you went, the music of Lavender Town continued on an infinite loop. After wandering for a while, I found that if you go through Diglett’s Cave, one of the cuttable bushes that normally blocks the path on the other side is no longer there, allowing you to advance and return to Pallet Town.
Upon entering your house and going to the exact tile where you start the game, the screen would cut to black.
Then a sprite of a Caterpie appeared. It was the replaced by a Weedle, and then a Pidgey. I soon realized, as the Pokémon progressed from Rattata to Blastoise, that these were all of the Pokémon that I had used Curse on.
After the end of my Rival’s team, a Youngster appeared, and then a Bug Catcher. These were the trainers I had Cursed.
Throughout the sequence, the Lavender Town music was playing, but it was slowly decreasing in pitch. By the time your Rival appeared on screen, it was little more than a demonic rumble.
Another cut to black. A few moments later, the battle screen suddenly appeared — your trainer sprite was now that of an old man, the same one as the one who teaches you how to catch Pokémon in Viridian City.
Ghost appeared on the other side, along with the words “GHOST wants to fight!”.
You couldn’t use items, and you had no Pokémon. If you tried to run, you couldn’t escape. The only option was “FIGHT”.
Using fight would immediately cause you to use Struggle, which didn’t affect Ghost but did chip off a bit of your own HP. When it was Ghost’s turn to attack, it would simply say “…” Eventually, when your HP reached a critical point, Ghost would finally use Curse.
The screen cut to black a final time.
Regardless of the buttons you pressed, you were permanently stuck in this black screen. At this point, the only thing you could do was turn the Game Boy off. When you played again, “NEW GAME” was the only option — the game had erased the file.
I played through this hacked game many, many times, and every time the game ended with this sequence. Several times I didn’t use Ghost at all, though he was impossible to remove from the party. In these cases, it did not show any Pokémon or trainers and simply cut to the climactic “battle with Ghost.
I’m not sure what the motives were behind the creator of this hack. It wasn’t widely distributed, so it was presumably not for monetary gain. It was very well done for a bootleg.
It seems he was trying to convey a message; though it seems I am the sole receiver of this message. I’m not entirely sure what it was — the inevitability of death? The pointlessness of it? Perhaps he was simply trying to morbidly inject death and darkness into a children’s game. Regardless, this children’s game has made me think, and it has made me cry.

Thursday, August 15, 2013

Error #53

Yesterday I was making a game with Sean called "ERROR #53", the name was weird but you'll see why the name is like that. I made it for my little brother. The game looked so childish but I wanted to test it anyway, my brother told me "test it when I'm gone, I have to go to school". Before playing it for the first time I saved it on a CD just in case of something. The CD had 3 folders,  one for MAC, other for WINDOWS 32 Bits and other for WINDOWS 64 BITS.

LEVEL 1: The game was normal, nothing weird happened. I was walking through a village, like any kids game, it said "Go to talk to the king". I went but some villagers talked to me, one said "Greetings!" and the other "ERROR #503 - UNKNOWN". I thought it was normal because: What game doesn't has glitches/bugs/errors? Trees colliders were messed up, and houses colliders were too. I talked to the king and told me to go kill some pumpkin guy and his hentchmen, I went to the mountains but there was an invisible wall, and I thought "That must be for players to not to fell out of the map". I went to the East *because the king told me to* and the screen freezed for 2 or 1 seconds, that was the level 2.

LEVEL 2:
Everything normal, mountains behind me and some bad guys trying to attack me, it was weird because I killed them with only one sword swing. The trees colliders stills messy. I kept looking forward and killed more bad guy but scary pop ups of people appeared. And then the screen freezed again, I think that was the third level...

LEVEL 3:
"Muahaha! this wil be fun!" That's what Jack, the pumpkin guy, said when appeared in front of me, I killed like 4 henchmen that tried to kill me and when I got close to Jack to kill him, a "BOOM" sound appeared and Jack changed to a dead corpse that dissapeared on a second. "WHAT THE TRUCK IS THIS?!?!?" was the first thing that got on my mind when that happened. The sky got all black and the place was all dark. It said I need to go back to the city. A glitched Unity Screen appeared.

LEVEL 4:
I went back and some scary pop ups appeared again but some old scary lady appeared with a little scream and then the place ground got black and the grass was glitched with black and pink squares, I kept looking forward and some white scary girl appeared.

LEVEL 5: Back on the city, had to talk to the king, he thanked me for defeating Jack and then he asked me to kill Jack again? Then the words DEATHDEATHDEATHDEATHDEATHDEATH# appeared. I went and a scary face screaming appeared, I ALMOST CRAP MYSELF. A glitched Powered by Unity screen appeared again.

LEVEL 6:
What the hell was I thinking? Why would I let my little brother play this? 4 little girls (those white ones) were running to me, the sky got literally dark, the floor was only white squares. Game over?

The game sent me to menu...

My brother came from school. "Hey! I'm home! How is the game?"
I placed the CD on the CD Case, then stepped on it and jumped, also I deleted it permanently from my pc. My brother cried and my mom grounded me, but my family is safe now.