Showing posts with label Creepypastas. Show all posts
Showing posts with label Creepypastas. Show all posts

Tuesday, March 11, 2014

The Holders 9: The Holder of Wisdom

In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of Wisdom." The desk clerk will chuckle and guide you to an empty room. They will hand you a key and tell you to wait some time in the room until you hear a bell ring. When it rings, you have to lock the door through which you entered, wait until a second ring, and unlock it.

Once those instructions have been carried out, the door will open all by itself and reveal a long hallway, with every conceivable color painted onto the walls, ceiling and floor. Follow the hallway until you hear a little girl singing. Stop, close your eyes, and stay where you are until the girl finishes the song. If you fail to remain perfectly still, run. Run back to the door through which you came, as fast as you can. Jump through the window of the room where you waited earlier, and you might live. Should you be unable to reach the window in time, you will be dragged back into the hallway by something that is definitely not a little girl. You will be pulled by this horror until time itself ends, forever feeling the pain of every soul dragged to an early grave.

If, on the other hand, you manage to remain perfectly still until the song ceases, you will be free to either turn around and leave forever, or venture further into this realm. If you prefer the latter course of action, walk deeper into the hallway until you reach a human-shaped door. Open it with the same key that was given to you earlier, step inside, and close the door behind you. In the middle of the room, you will see a desk with a bright candle. Behind the desk is a man, whose face isn't visible behind the shine of the candle. Approach, but always keep the flame between you and the man's face, for if you witness what he looks like, your gaze will be fixed on his until your own hands have removed every inch of skin from your bones.

Stop when you are five steps away from the desk. The man will raise his hand and gesture you to come closer, but do not step any further than this. Close your eyes and ask him one question: "Who will bring them back together?"

You will hear the man rise from his chair and begin to pray in a language that you will not understand. After two minutes, you will hear a name. If you hear "Anubis", then you had best utter your own prayers in the short time you will have to do so... but if it is "Thor" you hear, then you may open your eyes. You will see the man's severed head lying on his desk, still speaking. After another three minutes, his prayer will cease, and he will tell you how you will die. He will describe every minute detail of your horrible death, and you will be unable to move or react while he explains your end. Lastly, he will describe the one who will steal your life away from you, and go into such detail as to why it is necessary that you yourself will question which would be worse: you being murdered, or you being allowed to continue to live.

Eventually, the head will finish its ghastly tale. It is object 9 of 538. It is up to you what you do with the knowledge of your death, for now, it is inevitable.

Tuesday, March 4, 2014

The Holders 8: The Holder of Wealth

In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of Wealth." The worker will raise one eyebrow, as if puzzled by your request. Ask a second time, and the worker will shrug and take you across the street, where an opulent mansion awaits. If you are observant by nature, you may notice that the mansion was not there when you started your quest... Its owner would rather you didn't think about such things.

Inside the front door will lie a grand staircase, spiraling up across the foyer. The walls will be covered with fine paintings, and a large marble statue will rest on a pedestal by the base of the stairs. The statue's eldritch features will evoke an image of a truly horrific beast, at once both alien and evil. Admire it all you want, but don't touch it, unless you wish to awaken this starved monster.

Ascend the staircase. As long as you don't touch anything, you will be safe. Don't panic. At the top of the stairs, you will find a small, wooden door; its plain and unassuming appearance is a sharp contrast to its decadent surroundings. It will open on its own for you, so long as you are not afraid.

Past it, you will see a man with a pointed goatee and short, cropped, gelled hair standing behind a large, mahogany desk. His suit is made of both human flesh and Italian silk. He may speak, and at great length. He will talk about his amazingly beautiful house and the lovely statue of his concubine resting downstairs. Do not interrupt him, and do not answer any questions he may ask. When he is finished, steel yourself and confidently ask, "May I have my salary?"

He will proceed to explain to you, in great detail, the value of life. He will talk of things worse than death, and he will tell you exactly what he expects you to do. The fabulous interior of the room will rot away, and the floor will turn from French weave to feces. The man's appearance will become cyclopic and unimaginably horrendous. He will fish out a small bank note from the pockets of his human suit, and hand it to you.

That note is Object 8 of 538. Its Holder is counting on you to spend it.

Tuesday, February 25, 2014

The Holders 7: The Holder of the Path

In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of the Path." The worker there will try his best to keep a look of indifference on his face while handing you a key which, as he will explain, belongs to an unused supply closet in the building. If only it were that simple. Upon locating and unlocking the correct door, you will find yourself staring out onto a narrow, winding road suspended in an endless void, the sight only occasionally obstructed by the massive outlines of things best left undescribed.

To fall off the path is to be thrown out of reality itself. A nightmarish eternity of inconceivable horror awaits anyone who either stumbles into the void by their own error, or is dragged off the path by the timeless monstrosities that reside on the outskirts of creation. If you should ever feel as if you are being watched while traveling through this piece of oblivion, the best chance you have is to immediately freeze in place and hold your breath. Continue to do so until your audience either loses interest, or moves in to claim you. If the latter should occur, feel free to scream as hard as you want, though your screams will fall on deaf ears.

At the end of the path lies a door that leads to a small, dirt-caked room. Propped up against the room's far wall is a heavily emaciated corpse; what's left of its skin has long since blackened with necrosis. Approach it and ask one question: "How did they acquire guardians?"

In response to your query, the "corpse" will begin to stir. A subtle red glow will emanate from its eye sockets as it lifts its head and begins to whisper the long and macabre history of the Holders. It will speak of unholy pacts and unspeakable atrocities. Within time, its tale will touch upon every form of evil known to man or God, and a few forms that neither can comprehend. Furthermore, if told the title of any Holder, the corpse will reveal that Holder's history and the meaning of the object that it protects.

Well, almost any Holder. The Holder of the Path will never go into detail about itself. This is because the ghoul hopes that you will not question why it seems to be lacking an Object. Truth be told, the ominous glow from within the ghoul's eye sockets is actually the shining light of the Object that was somehow sealed inside of its skull.

That is Object 7 of 538. Its Holder will do anything to keep you away from it.

Tuesday, November 19, 2013

The Holders 5: The Holder of Identity

In any city, in any country, go to any mental institution or halfway house you can get yourself into. When you reach the front desk, ask to visit someone who calls himself "The Holder of Identity" The one at the front desk will shake their head as if you asked a very obscure question. Ask them the same question twice more. They will roll their eyes and tell you to go down the hall to your left until you reach room 28. Wait five minutes before doing so, or such a room will not exist in the facility. Once you reach room 28, knock on the door three times with two second pauses between knocks. Failure to do so will result in the door opening and you being pulled into eternal darkness. 

If you knocked correctly, the door should open just a crack. You may enter the room after this. When you walk through the door you will be greeted by the sight of a frail woman. 

Resist all urges to talk to this woman. She is only an illusion to see if you are worthy enough to confront the Holder. Look into this woman's eyes. Upon doing this, she will slowly age and decay. Do not shift your gaze or you will begin to decay. Once the woman is no more, you may look round the room. Walls will materialize and you will find yourself in a plain room. The darkness you once found yourself in will pool to the middle of the room. Do not go anywhere near it. After a little while of waiting, the darkness will form into a humanoid shape. When this happens, say without hesitation, "How will they help me find myself?" The darkness's answer will drive you to the brink of insanity. Do not give in to it. Keep whatever sanity and rational thinking you have. Once the darkness is finished speaking, you will politely thank it. The darkness will then materialize into a Vial. 

The Vial is object 2 of 538. Do not let any harm befall it. It is the only Object that can bear the essence of the end. 

Sunday, November 17, 2013

The Holders 4: The Holder of Sleep

In any city of any country, go to a hospital at night and ask the head nurse to see "The Holder of Sleep." She will ignore you and say she has work to do. Ask twice more without stammering and she will sigh as if weary.

She will ask you if you are sure, if you answer no you will wake up the next day fully rested and free of any chains. If you answer yes she will guide you to an empty room and tell you to sleep.

When you awaken you will be on a stone table at the beginning of a hallway. As you walk down the hall you will begin to feel drowsy, you must resist sleep here for you will slumber eternally. If you make it to the end of this hallway you will find a door. Open this to find The Holder of Sleep.

You will see a wizened old man sleeping peacefully. Tread lightly for he does not like to be disturbed. Do not look under his bed, for there lies death and it will pull you under to be tormented forever.

Walk quietly up to his bed and whisper in his ear "Why do they never rest?" until he wakes up and tells you the story of how they chained their slumber onto him, then he will invite you to sit with him. Do so, else he will chain their slumber unto you and you will never truly be awake again.

After sitting with him he will pull a small crystal with inner light from his nightgown. He will then push it deep into your chest. If you can ignore the pain he will fall back into his slumber.

If you cry out you shall replace him in his tortured slumber. Return to the stone table and sleep again. You will find yourself outside of the hospital after waking up.

The crystal is object 27 of 538. You no longer need sleep, pray your nightmares do not follow you out. 

Tuesday, November 12, 2013

The Holders 3: The Holder of Destruction

In any city or town, within any country, you will begin your, for lack of a better term, quest, for this object in the nearest mental institution or half-way house you can get yourself in to. 

Make sure that upon entering, you wear a blank, calm face, and do not say a word until you approach the receptionist's desk. 
Once you are there, ask to see the Holder of Destruction. 
If the receptionist stares at you without making a sound, flee. Flee and don't stop until you collapse of exhaustion. If you wake up, not shrouded in complete darkness, you should be fine. However, if you DO awaken in darkness, you will hear the whispers of everyone you ever knew, calling you foul words, such as "Pathetic" and "Weak", eventually driving you directly into madness. 
If the receptionist gives you a look of confusion, quickly say: "Don't worry, I only wish to speak with him." 
If you say this in time, the receptionist will lead you up a flight of stairs, which you have strangely never seen before. 
Once you reach the top, there will be a single door at the end of a long hallway. 
Upon looking behind you, the door will close and lock. You will hear the receptionist yell: "I'm sorry, but you're on your own now!" and you will then hear him rush down the stairs. 
Upon walking down the hallway, you will hear a low-pitched humming sound. 
If this sound stops, stay completely still, and don't make a sound. 
If the humming does not continue, the lights will burst out, one by one. Upon the last light bursting, you will feel something grab your leg, pull you down, and feast on your flesh until you bleed to death. 
If the humming continues, keep walking, but this time, more quietly. 
Once you reach the door, knock, and whisper as quietly as possible: "I wish to speak with you, nothing else". 
As soon as you finish, prepare yourself, for he will yell at the top of his lungs: "COME IN NOW!" 
If you react to this, upon opening the door, he will remove your limbs slowly, and painfully. 
If you didn't react, he will kindly open the door, and allow you in. 
He will be of a very muscular and tall origin, about 6'7. 
Once you are inside, he will slam the door, and tell you to sit down. 
Do not sit down. If you do, he will tackle you to the ground, and feast upon your head until he breaks through your skull, and tears out your brain. 
Simply stand tall and yell: "No, YOU sit down!" 
If you yell loudly enough, he will shrug, and sit down. Otherwise, he will simply ignore you, and never let you out. 
Once he sits down, ask him: "What is true destruction?" 
He will bring you closer, and whisper to you in horrifying detail, answering your question. 
Once he is done, if your mind is not lost in madness, hit him. Hit him as hard as you can, as many times as you can. Do not worry, for he will not retaliate. 
Once he collapses to the floor, carefully remove the golden ring from his pocket. If you are not careful, he will awaken, and break your fingers, one by one, then your wrist, then your arm. 
Once you have this ring, put it on. 
As soon as you put it on, scream as loudly as possible, until you run out of air. Make sure you close your eyes while you do this. If you screamed loudly enough, you will be in front of the institution or half-way house you previously entered. 
This golden ring is object #13 of 538. 
This ring can cause mayhem, wherever you please. 
However, you must be sure to remember...they must never...come...together... 

The Holders 2: The Holder of Weatlh

In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of Wealth." The worker will raise one eyebrow, as if puzzled by your request. Ask a second time, and the worker will shrug and take you across the street, where an opulent mansion awaits. This mansion was not there when you started your quest, but it's best that you not preoccupy yourself with the mansion's origin. Its owner would rather not scare you away. 
Inside the front door will lie a grand staircase, spiraling up across the foyer. The walls will be covered with fine paintings, and a large marble statue will rest on a pedestal by the base of the stairs. The statue's eldritch features will evoke an image of a truly horrific beast, at once both alien and evil. Admire it all you want, but don't touch it, unless you wish to awaken this starved monster. 

Ascend the staircase. As long as you touch nothing, you will be in no danger. Don't panic. At the top of the stairs will be a small, unassuming wooden door. It will open for you, so long as you are not afraid. 

You should see a man with a pointed goatee and short, cropped, gelled hair standing behind a large desk of what will appear to be mahogany. His suit will appear to be made of both human flesh and Italian silk. He may speak, and at great length. He will talk about his amazingly beautiful house and the lovely statue of his concubine resting downstairs. Do not interrupt him, and do not answer any questions he may ask. When he is finished, steel yourself and confidently ask, "May I have my salary?" 

He will proceed to explain to you, in great detail, the value of life. He will talk of things worse than death, and he will tell you exactly what he expects you to do. The fabulous interior of the room will rot away, and the floor will turn from French weave to feces. His own appearance will become unimaginably cyclopean and horrendous. He will then fish out a small bank note from the inside of his human suit and hand it to you. 

That note is Object 8 of 538. Its Holder is counting on you to spend it. 

Wednesday, September 4, 2013

I'm Back

Sorry guys to be absent for like a lot of weeks. I didn't have Internet in my home.
I'm going to make a video for school,  horror video, and I will post it on the blog. In the next weeks, I will post the script of the video, and some updates, and if you want, you can send to me some notes or critics to improve the scrip

Friday, August 16, 2013

The Holders 1: The Holder of the End

In any city, in any country, go to any mental institution or halfway house in you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of the End". Should a look of child-like fear come over the workers face, you will then be taken to a cell in the building. It will be in a deep hidden section of the building. All you will hear is the sound of someone talking to themselves echo the halls. It is in a language that you will not understand, but your very soul will feel unspeakable fear. 

Should the talking stop at any time, STOP and QUICKLY say aloud "I'm just passing through, I wish to talk." If you still hear silence, flee. Leave, do not stop for anything, do not go home, don't stay at an inn, just keep moving, and sleep where your body drops. You will know in the morning if you've escaped. 

If the voice in the hall comes back after you utter those words continue on. Upon reaching the cell all you will see is a windowless room with a person in the corner, speaking an unknown language, and cradling something. The person will only respond to one question. "What happens when they all come together?" 

The person will then stare into your eyes and answer your question in horrifying detail. Many go mad in that very cell, some disappear soon after the meeting, and a few end their lives. But most do the worst thing, and look upon the object in the person's hands. You will want to as well. Be warned that if you do, your death will be one of cruelty and unrelenting horror. 

Your death will be in that room, by that person's hands. 

That object is 1 of 538. They must never come together. Never. 

If you like the series, let me know, and I will keep posting

The Holders

In any city, in any country, there's a mental institution or halfway house you can try any of these in. There were 2538 of these Objects, but 2000 were lost. 

The remaining 538 must never come together. Ever. 

These stories have been gathered from various sources, many of which are questionable at best, but they all follow a similar thread; they tell the tale of a number of Objects, which, when brought together, will bring about horrendous consequences, details of which drive most people mad.

The veracity of the stories is always in question; this is how it is intended to be. Nobody really knows if these Objects are real, or if there are indeed a set number of Objects that exist in the world that yearn to a reunion of his kind. Speculation runs rampant; part of what makes the Holders stories so enticing is the possibility any person could go into a special institution, ask to visit a Holder, and be forced to undergo a test of power to earn an Object. 

Some of the Holders have posted their own stories, adding to the mystery of an already eerie and unnerving series. This site is merely an archive; the Holders themselves have leaped around the fields of realm and lore since time immemorial, and the Objects are restless for their Reunion. 

The Objects, while powerful and fearsome, lack the ability to freely gather together of their own volition, and so have called forth a need in certain individuals. These people become Seekers, their stories as twisted and damned as the Objects themselves. These Seekers have oft set out for three main reasons: to Seek for Power, to Seek for Reunion, or to Seek for Separation. Their goals are known to mutate and change them into villains and monsters but we can only hope that one with just a heart prevails over these foes. 

There may very well be a reason that you have come across this site, dear reader. Perhaps the Objects are calling.